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- //////////////////////////////////////////////////////////////////////
- //
- // Small Island Large.rmv
- //
- // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
- // PROPRIETARY and CONFIDENTIAL.
- //
- // $Author: Scott Marison $
- // $Date: 7/19/01 4:21p $
- // $Revision: 24 $
- // $Revision: 24 $
- // Adjusted number of neutrals and percent land
- // $Revision: 24 $Revision: 8
- // Adjusted Angle between team members
- // $Revision:
- // Increased # of islands and amount of forest
- // Revision: 10 tweaked land percent
- // Revision: 11 Pushed players and outer neutrals toward the map edge
- // Revision: 12 Added hills
- // Revision: 13 Lowered hills
- // Revision: 15 Miniaturized
- // Revision: 16 Elevation
- // Revision: 16.1 Reduced # of islands
- // Revision: 17 Revised # of resources 3 by 3
- // Revision: 18 8+ player adjustment and enhanced resource placement
- // Revision: 23 Reduced Resources
- // Revision: 26 Evened-out resource distribution
- // Revision: 26e Small Islands from Large Islands
- // Revision: 26f Added 1 island
- //
- //////////////////////////////////////////////////////////////////////
-
- #if NOTDEFINED(SMALL_ISLANDS_TINY_RMV)
- #define (SMALL_ISLANDS_TINY_RMV,1)
-
- //////////////////////////////////////////////////////////////////////
- // Definitions we are required to define for small island maps
- //////////////////////////////////////////////////////////////////////
-
- ResourcePlacementLimit (Gold, 7, 25)
- ResourcePlacementLimit (Steel, 7, 25)
- ResourcePlacementLimit (Stone, 7, 15)
- ResourcePlacementLimit (Berry, 3, 7)
- ResourcePlacementLimit (Fish, 1, 45)
- ResourcePlacementLimit (Tree, 4, 10)
- ResourcePlacementLimit (Animal, 7, 25)
-
-
- #if Is2Players
- //////////////////////////////////////////////////////////////////////
- // 2 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.4, 0.4))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 12)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(6, 12))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.65)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.08)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.28)
- #define (kInnerNeutralPercentFlat, Between(.75, .75))
- #define (kInnerNeutralTreePercentage, 0.08)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(3, 3))
- #define (kOuterNeutralPercentLand, 0.42)
- #define (kOuterNeutralPercentFlat, Between(.75, .75))
- #define (kOuterNeutralTreePercentage, 0.08)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 25)
- #define (kFishPerNeutral, 25)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 3)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 3)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 3)
-
-
- #elif Is3Players
- //////////////////////////////////////////////////////////////////////
- // 3 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.4, 0.4))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 10)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(6, 12))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.08)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.28)
- #define (kInnerNeutralPercentFlat, Between(.75, .75))
- #define (kInnerNeutralTreePercentage, 0.08)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(2, 2))
- #define (kOuterNeutralPercentLand, 0.28)
- #define (kOuterNeutralPercentFlat, Between(.75, .75))
- #define (kOuterNeutralTreePercentage, 0.08)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 25)
- #define (kFishPerNeutral, 20)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 8)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 8)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 4)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is4Players
- //////////////////////////////////////////////////////////////////////
- // 4 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.4, 0.4))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 8)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(6, 12))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 80.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.08)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.35)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(2, 2))
- #define (kInnerNeutralPercentLand, 0.28)
- #define (kInnerNeutralPercentFlat, Between(.75, .75))
- #define (kInnerNeutralTreePercentage, 0.08)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(1, 1))
- #define (kOuterNeutralPercentLand, 0.14)
- #define (kOuterNeutralPercentFlat, Between(.75, .75))
- #define (kOuterNeutralTreePercentage, 0.08)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 25)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 7)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 7)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is5Players
- //////////////////////////////////////////////////////////////////////
- // 5 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.4, 0.4))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 8)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(6, 12))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.90)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.08)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.25)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(1, 2))
- #define (kInnerNeutralPercentLand, 0.28)
- #define (kInnerNeutralPercentFlat, Between(.75, .75))
- #define (kInnerNeutralTreePercentage, 0.08)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.11)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.08)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 21)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 3)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is6Players
- //////////////////////////////////////////////////////////////////////
- // 6 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.4, 0.4))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 10)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(6, 12))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.08)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.25)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(1, 2))
- #define (kInnerNeutralPercentLand, 0.24)
- #define (kInnerNeutralPercentFlat, Between(.75, .75))
- #define (kInnerNeutralTreePercentage, 0.08)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.0)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.08)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 18)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 7)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 7)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is7Players
- //////////////////////////////////////////////////////////////////////
- // 7 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 6)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.4, 0.4))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 10)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(6, 12))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.08)
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.25)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(1, 2))
- #define (kInnerNeutralPercentLand, 0.24)
- #define (kInnerNeutralPercentFlat, Between(.75, .75))
- #define (kInnerNeutralTreePercentage, 0.08)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.14)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.08)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 1)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 14)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 7)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 7)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 1)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is8Players
- //////////////////////////////////////////////////////////////////////
- // 8 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 7)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.45, 0.45))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 10)
- #define (kCoastToDeepWaterPercentage, 1.0)
- #define (kHeightMapChaos, Between(6, 12))
-
- #define (kMinimumStartPositionToMapEdge, 4)
- #define (kOuterPushFromMapCenter, 30)
- #define (kInnerPushFromMapCenter, 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 1)
- #define (kPlayerTreePercentage, 0.08)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.25)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(1, 2))
- #define (kInnerNeutralPercentLand, 0.22)
- #define (kInnerNeutralPercentFlat, Between(.8, .8))
- #define (kInnerNeutralTreePercentage, 0.08)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 1)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.08)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 1))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 14)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 5)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 5)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 1)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 3)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is9Players
- //////////////////////////////////////////////////////////////////////
- // 9 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.5, 0.5))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 10)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(5, 16))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 27)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.3)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, Between(.5, .8))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 2)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.05)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 10)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 0)
-
- #define (kTreePerPlayer, 1)
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is10Players
- //////////////////////////////////////////////////////////////////////
- // 10 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.5, 0.5))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 10)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(5, 16))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 24)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.2)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, Between(.5, .8))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 2)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.05)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 0)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 10)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 0)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is11Players
- //////////////////////////////////////////////////////////////////////
- // 11 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.5, 0.5))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 10)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(5, 16))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 21)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.1)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, Between(.5, .8))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 2)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.05)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 0)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 10)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 0)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is12Players
- //////////////////////////////////////////////////////////////////////
- // 12 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.5, 0.5))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 10)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(5, 16))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 19)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.1)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, Between(.5, .8))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 2)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.05)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 0)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 10)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 0)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is13Players
- //////////////////////////////////////////////////////////////////////
- // 13 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.5, 0.5))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 9)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(5, 16))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 17)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.1)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, Between(.5, .8))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 2)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.05)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 0)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 9)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 0)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is14Players
- //////////////////////////////////////////////////////////////////////
- // 14 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.5, 0.5))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 8)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(5, 16))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 15)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.1)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, Between(.5, .8))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 2)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.05)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 0)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 9)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 0)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is15Players
- //////////////////////////////////////////////////////////////////////
- // 15 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.5, 0.5))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 7)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(5, 16))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 15)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.1)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, Between(.5, .8))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 2)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.05)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 0)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 9)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 0)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is16Players
- //////////////////////////////////////////////////////////////////////
- // 16 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 12)
- #define (kElevationScale, 1)
- #define (kPercentLand, Between(0.5, 0.5))
- #define (kWaterBorder, 0)
- #define (kRiverWidth, 7)
- #define (kCoastToDeepWaterPercentage 1.0)
- #define (kHeightMapChaos, Between(5, 16))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 10)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 40.0)
- #define (kPlayerInnerRadius, 0.1)
- #define (kPlayerOuterRadius, 0.9)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.75, 0.75))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.06)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(0, 0))
- #define (kInnerNeutralPercentLand, 0.11)
- #define (kInnerNeutralPercentFlat, Between(.5, .8))
- #define (kInnerNeutralTreePercentage, 0.05)
- #define (kInnerNeutralLandChaos, 0.8)
- #define (kInnerNeutralLandClumps, 2)
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, Between(0, 0))
- #define (kOuterNeutralPercentLand, 0.35)
- #define (kOuterNeutralPercentFlat, Between(.5, .8))
- #define (kOuterNeutralTreePercentage, 0.05)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, Between(1, 2))
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 2)
- #define (kResourceToWaterDistance, 2)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 0)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 9)
- #define (kFishPerNeutral, 0)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 0)
-
- #define (kTreePerPlayer, 0)
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 5.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // End of if...elif... command
- #endif
-
- #endif // NOTDEFINED(LARGE_ISLANDS_LARGE_RMV)
-